Hi Robert,

Thank you for response. 

There is a little problem. I'm currently doing a simulation project. All 
parameters ( including camera position and fovy, object  position and size,  
and even texture size ) are assigned based on the real-world situation. And my 
job is to track the target pixel out of many other noise pixels. So zooming 
camera or object my not be a very good idea.

I'd like to try to enable antialising and see what happens.

Thanks.

Mengyu


robertosfield wrote:
> Hi Mengyu,
> 
> It's hard to say exactly why it's disappearing but my best guess would
> be the aliasing of a sub pixel sized object is resulting to
> appearing/disappearing.
> 
> The way I'd tackle it would be to render the object to a texutre wth
> the camera zoomed into to render the object at a large than pixel
> size.  Then render an oversize quad with this texture on and let
> OpenGL mipmpa filtering of the texture handle the antialiasing for
> you.  This would be a form of impostor/image based rendering.
> 
> Another approach would be to scale the object so it's not subpixel in sized.
> 
> Robert.
> 


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http://forum.openscenegraph.org/viewtopic.php?p=55755#55755





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