Hi, Have a look here to see why I use this (on Robert's advice) :
http://forum.openscenegraph.org/viewtopic.php?t=11769 I know this is more like a "workaround", but it is really usefull to be able to write StateAttributes classes which manage and apply their own uniforms. To solve my problem described in this post, my guess is I have to replace the "_currentShaderCompositionUniformList" with a stack in which we can "push" and "pop" uniforms when StateAttributes are "pushed" and "poped". Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56452#56452 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org