robertosfield wrote: > > Another alternative would be to not use CompositeViewer but instead place the > osg::Camera for each 2D track into the main scene graph. The osghud example > shows how to do this with an in scene graph osg::Camera as well as the more > conventional and recommend routes of placing the HUD as a slave Camera or > separate View. >
OK, in fact I was trying to implement it this way. robertosfield wrote: > > The advantage of the CompositeViewer with separate Views is each View can > have it's won event handles and camera manipulator, so allows for unique > behaviours in convenient form. Conceptually it also easy to get your head > around. > Thanks for explaining the benefits of your suggested solution. I will try this also. Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56876#56876 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org