« Hi people of OSG mailing list I'm Nicoo, and I come in peace! »
well, I try to write a minimal application using X11 and OSG, I would like to know first if the library osgViewer is something written only to help newcomer. I borrowed a book where all examples I saw use osgViewer. I'm interested to have a full control of my camera (position, gaze...) like I do in Opengl. Same for inputs, I'm using X11 key/mouse event. So I'm looking for a tutorial who starts from scratch, using only OSG and X11. I didn't found any tutorial so far. Moreover, I'm bit confused, when I go there : http://trac.openscenegraph.org/projects/osg//wiki/Support/Tutorials and see many tutorials with some note like : "Code needs conversion to osgViewer" I don't know if it's not wothless to take time to study these tutorials... So I try to write my own application from scratch using X11 and osg. I uploaded a tarball : http://ge.tt/4g9ZzLx/v/0?c so there is the commands to do : $ tar -xvf OSGX11.tar $ cd FlammingCessna $ cmake . $ make $ ./FlammingCessna then you'll see : scrot.png (in the tarball too) as you can see, there is some black parts, I don't know why... (p.s. I don't think they are some burnt triangles... cessnafire... like my invisible roomate says ) -nicoo p.s. : there is a reason why http://trac.openscenegraph.org is so slow ? _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org