Hi Robert, well, I am sure I am not deleting the node. We have a osg::ref_ptr<osg::Node> pointer to the osgTerrain instance. And by 'delete' the terrain I actually mean setting the smart pointer to zero.
Pablo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57476#57476 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org