Thanks Robert, I´ve tried the databasepage setting.. no success.. Its a very strange problem.... Its deterministic: the destruction of terrain messes up the QPainter state. I am rendering FPS and some other infos using QPainter within QGLWidget as PaintDevice. The destruction of the terrain makes QPainter draw garbage and sometimes not render anything! Very strange. If I then create the terrain again, every thing backs to normal (!!).. I am using QGLWidget as opengl context holder and osgViewer::GraphicsWindowEmbedded to create a contextless window. So QT has the opengl context. The strange thing is that all other models in the scene keep being rendered fine (so its not opengl state problem I guess). I also tried to put glPushAttrib(GL_ALL_ATTRIBS_BIT)/glPopAttrib before/after QPainter calls and also cleaning up ogl matrices... nothing yield any results...
I don´t know if you can give me any clue about any possible theoretical problem that may be hapening here... Thanks again. Pablo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57478#57478 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org