Hi again Robert,

It has to do something with the ClipNode (mimiced code from the
osgprecipitation example). On one of the channels the rain is less dense
then on the other two, I managed to get some rain visible by reducing the
clip distance on the ClipPlane.

Nick


On Mon, Dec 23, 2013 at 1:43 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi Robert,
>
> machine per channel, the view matrices are set to blend on the edges. I
> will try your hint and let you know
>
> Nick
>
>
> On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield <robert.osfi...@gmail.com
> > wrote:
>
>> Hi Nick,
>>
>> On 23 December 2013 07:41, Trajce Nikolov NICK <
>> trajce.nikolov.n...@gmail.com> wrote:
>>
>>> I tried the default osgParticle::PrecipitationEffect accross three
>>> channels (left,center,right) with the default settings and the observation
>>> is that is shows ok on the center and right channels, however there is no
>>> effect on the left channels - same code only the view and projection matrix
>>> different. Any clue why?
>>>
>>
>> I don't have any ideas why this might happen.  How are you setting up the
>> different channels?  Different machines?  Sample machine different graphics
>> contexts?
>>
>>  What happens if you change the view matrix of the left channel to be
>> nearer to the centre direction?
>>
>> Robert.
>>
>>
>>
>>
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>>
>>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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