Hi Christian,

Thanks for the suggestion.  I will try that. It would involve considerable
changes to the visualization setup and update callbacks.

Regards,
Josiah


On 21 January 2014 16:15, Christian Buchner <christian.buch...@gmail.com>wrote:

>
> can't you split your data set across several 3D textures and join these
> back together during the visualization phase?
>
>
>
>
> 2014/1/21 Josiah Jideani <josh.jide...@gmail.com>
>
>> Hi Sebastian,
>>
>> I checked the KInfocenter on OpenSUSE and it says the Max. 3D texture
>> size is 2048.  The OpenGL wiki says "For 3D textures, no dimension can be
>> greater than GL_MAX_3D_TEXTURE_SIZE in size."
>> So I guess I'm violating this criteria and hence the wierd result.  This
>> leads me to my next question: is it possible to still squeeze my data which
>> is say (127x4098x63) into a 3D image that is (127x2048x63) and still
>> preserve the data->image mapping?
>>
>> Regards,
>> Josiah
>>
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