Hi Chris,
I think I was one of the last to use it seriously, apart from Javier
Taibo (the main Maya2OSG developer). That was over 2 years ago when I
was at CM-Labs. I don't know if they continued using it after I left.
They may have switched to 3DSMax and so be using OSGExp (3DSMax plugin
to export to OSG) exclusively.
I think I might have binaries lying around for Maya 2012 x64 but not
2014. Let me know if you want those.
I don't recall it being hard to compile from source though. You plugged
in the path to your Maya directory in CMake (the Maya install contains
the SDK, at least the 2012 version did, so you had no additional SDK to
install as opposed to 3DSMax) as well as the path to a 64-bit build of
OSG of course, and it would generate the solution (make sure you
generate for Visual Studio x64). The CMake INSTALL target would copy the
plugin and related .mel scripts to the right place.
Then you would have to start Maya from a shell that had the OSG binaries
on your PATH. This is what I had in a batch file called "start_maya.bat":
set PATH=C:\Work\contentpipeline\osg;%PATH%
cd /d C:\Tools\Autodesk\Maya2012\bin\
start "bob" /b maya.exe
(incidentally I have an almost-identical start_max.bat too :-) -- at
that point we had artists using both in the company)
Hope this helps,
J-S
On 29/01/2014 4:54 PM, Chris Hanson wrote:
Is anyone using Maya2osg?
http://maya2osg.sourceforge.net/
It doesn't look like it has been real active in a few years, and I'm
wondering if anyone has a binary build that would work with Maya 2014
on Windows? I'd like to evaluate it without having to build it from
source.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
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