Hi Deniz, I have a terrain model built in Creator (OpenFlight) and I want to make a quad tree like structure to optimize it since it is done really bad - roads and other linear features as one large mesh that can be decomposed and tiled and things like that, buildings far away from eachother in one mesh etc. The author I guess has meshed based on the attributes (texture), but to make it tiled it can be better I think. There is a tool for this (DART from Presagis) but I don't have it and I don't want to do it in Creator manually (btw, is there a way to do it in Creator ?). Can someone give insides in the KdTree implementation in OSG? And thanks for the hint!
Cheers, Nick On Fri, Jan 31, 2014 at 7:52 PM, deniz diktas <denizdik...@gmail.com> wrote: > Hi Nick, > > There is the osg::KdTree, but I have never used it before. > What do you want to use the space partitioning for? > > -deniz > > > Trajce Nikolov NICK wrote: > > Hi Community, > > > > is there a way to do this with osg (not with engineering) maybe > something built in > > > > > > Thanks a bunch! > > > > > > Nick > > > > -- > > trajce nikolov nick > > > > ------------------ > > Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58117#58117 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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