Hi Deniz,

I have a terrain model built in Creator (OpenFlight) and I want to make a
quad tree like structure to optimize it since it is done really bad - roads
and other linear features as one large mesh that can be decomposed and
tiled and things like that, buildings far away from eachother in one mesh
etc. The author I guess has meshed based on the attributes (texture), but
to make it tiled it can be better I think. There is a tool for this (DART
from Presagis) but I don't have it and I don't want to do it in Creator
manually (btw, is there a way to do it in Creator ?). Can someone give
insides in the KdTree implementation in OSG? And thanks for the hint!

Cheers,
Nick


On Fri, Jan 31, 2014 at 7:52 PM, deniz diktas <denizdik...@gmail.com> wrote:

> Hi Nick,
>
> There is the osg::KdTree, but I have never used it before.
> What do you want to use the space partitioning for?
>
> -deniz
>
>
> Trajce Nikolov NICK wrote:
> > Hi Community,
> >
> > is there a way to do this with osg (not with engineering) maybe
> something built in
> >
> >
> > Thanks a bunch!
> >
> >
> > Nick
> >
> > --
> > trajce nikolov nick
> >
> >  ------------------
> > Post generated by Mail2Forum
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=58117#58117
>
>
>
>
>
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-- 
trajce nikolov nick
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