Hi Nick,

ok, I see. Where is this thing being done bad? Inside OSG?
My main line of previous work was space partitioning. Let me know if I can be 
of any help there.

Best,
-deniz


Trajce Nikolov NICK wrote:
> Hi Deniz,
> 
> I have a terrain model built in Creator (OpenFlight) and I want to make a 
> quad tree like structure to optimize it since it is done really bad - roads 
> and other linear features as one large mesh that can be decomposed and tiled 
> and things like that, buildings far away from eachother in one mesh etc. The 
> author I guess has meshed based on the attributes (texture), but to make it 
> tiled it can be better I think. There is a tool for this (DART from Presagis) 
> but I don't have it and I don't want to do it in Creator manually (btw, is 
> there a way to do it in Creator ?). Can someone give insides in the KdTree 
> implementation in OSG? And thanks for the hint!
> 
> 
> Cheers,
> Nick
> 
> 
> 
> On Fri, Jan 31, 2014 at 7:52 PM, deniz diktas < ()> wrote:
> 
> > Hi Nick,
> > 
> > There is the osg::KdTree, but I have never used it before.
> > What do you want to use the space partitioning for?
> > 
> > -deniz
> > 
> > 
> > Trajce Nikolov NICK wrote:
> > 
> > > Hi Community,
> > > 
> > > is there a way to do this with osg (not with engineering) maybe something 
> > > built in
> > > 
> > > 
> > > Thanks a bunch!
> > > 
> > > 
> > > Nick
> > > 
> > > --
> > > trajce nikolov nick
> > > 
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> > (http://forum.openscenegraph.org/viewtopic.php?p=58117#58117)
> > 
> > 
> > 
> > 
> > 
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> 
> 
> 
> 
> -- 
> trajce nikolov nick
> 
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