Dear Forum-Members, I successfully built osgAudio (both on Linux and Windows), and I am able to run the example files (at least, most of them). But I just can't manage to build my osg application with osgAudio support. I am new to C++ and CMake, so this is supposedly a rather trivial question not specifically related to osgAudio but to osg-Nodekits/CMake in general.
I included the directories of the osgAudio header files in 'CmakeLists.txt', and set the paths to the libraries ('OSGAUDIO_INCLUDE_DIR' and 'OSGAUDIO_LIBRARY') manually, but when building I get errors like "'osgAudio' is not a namespace-name". I am stuck, could someone point out to me what I need to include in my 'CMakeLists.txt' - file? Maybe there also is a 'FindosgAudio.cmake' file I have been missing (I found one on the web and copied it to my cmake-folder, which did not achieve anything). Thank you very much! PS: I am new to this forum, so, hello to all. Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58116#58116 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org