Hi there, I finally managed it. The way to go was to create a 'FindosgAudio'-file in the cmake/Modules folder by hand. For those interested, here's the summary of what I did:
- compiled osgAudio with OpenAL-support (make/make install) - copied 'libosgAudio.so' from osgAudio-Build-dir to '/usr/lib/' - copied '/usr/include/AL/al.h' to '/usr/include/al.h' - copied '/usr/include/AL/alc.h' to '/usr/include/alc.h' - copied 'FindosgViewer.cmake' in the cmake/Modules folder, renamed it to 'FindosgAudio.cmake', and changed all the 'osgViewer'-Entries to 'osgAudio' in the CMakeLists.txt of my osg projekt, I added: find_package( osgAudio ) config_project( MyProject OSGAUDIO ) #this is the 'config-project'-macro: macro( config_project PROJNAME LIBNAME ) include_directories( ${${LIBNAME}_INCLUDE_DIR} ) target_link_libraries( ${PROJNAME} ${${LIBNAME}_LIBRARY} ) endmacro() In my osg project cpp, I included the osgAudio header files: #include <osgAudio/Source.h> #include <osgAudio/Sample.h> using namespace osgAudio; That's it, now compiling and linking of the osg application works with osgAudio support. Hope this might be of help for somebody, cheers, Michael ... Thank you! Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58626#58626 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org