Hi Sebastian, I don't have Mac expertise, but I do know there have been various changes to svn/trunk and the OSG-3.2 branch that tackle build issues so it might be worth checking these out.
Robert On 7 March 2014 19:11, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Hi, > > I indeed ran into troubles trying to compile osg 3.2.0 using MacOS 10.8 > for iOS. > I followed the tutorial on the OpenSceneGraph website. Unfortunately > various attempts failed with IPhoneSDK 7.0 > Either there are problems with "stat64" used inside osgDB or there are > problems inside _types.h saying "architecture not supported" > > Since this are my first steps in MacOs I'm quite clueless here ;-) > > Anyone having any hints? > > Hi folks, >> >> I've been requested to explore the options of OpenSceneGraph development >> under iOS. >> There are some starter tutorials, but I still have some questions >> (without having touched the toolchain right now) >> >> 1. Depending on the device I guess I'm bound to OpenGL ES 1 and 2? >> 2. What about external dependencies, are there all available resource to >> get my favourites like curl, tif, freetype going? >> 3. How are plugins handled? Is there some delay load mechanism, or do >> they have to be compiled statically into the application? >> 4. Last of all: How well does it work? Is the setup/building/deploy >> working smoothly? >> >> >> Cheers >> Sebastian >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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