Hi Sebastian,

I don't have Mac expertise, but I do know there have been various changes
to svn/trunk and the OSG-3.2 branch that tackle build issues so it might be
worth checking these out.

Robert


On 7 March 2014 19:11, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:

> Hi,
>
> I indeed ran into troubles trying to compile osg 3.2.0 using MacOS 10.8
> for iOS.
> I followed the tutorial on the OpenSceneGraph website. Unfortunately
> various attempts failed with IPhoneSDK 7.0
> Either there are problems with "stat64" used inside osgDB or there are
> problems inside _types.h saying "architecture not supported"
>
> Since this are my first steps in MacOs I'm quite clueless here ;-)
>
> Anyone having any hints?
>
>  Hi folks,
>>
>> I've been requested to explore the options of OpenSceneGraph development
>> under iOS.
>> There are some starter tutorials, but I still have some questions
>> (without having touched the toolchain right now)
>>
>> 1. Depending on the device I guess I'm bound to OpenGL ES 1 and 2?
>> 2. What about external dependencies, are there all available resource to
>> get my favourites like curl, tif, freetype going?
>> 3. How are plugins handled? Is there some delay load mechanism, or do
>> they have to be compiled statically into the application?
>> 4. Last of all: How well does it work? Is the setup/building/deploy
>> working smoothly?
>>
>>
>> Cheers
>> Sebastian
>>
>>
>>
>>
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>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
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