Hi Pjotr,
I think the problem with the generated file is that the vertex attributes begin 
at 6 and the attributes 0 to 5 are null pointers and are not written. Then when 
reading the reader expects 8 arrays but there are only 2 written so it messes 
up reading them. I also noticed that, unlike in the osg format there is no way 
to tell to what attribute number to bind an array.
Apart from the binding, it was working before. There seem to be changes in the serialization. Unfortunately one cannot use arbitrary numbers here, since drivers do a default mapping between default vertex attributes and the attribute slots in the shader program.

cheers
Sebastian


Cheers,
Pjotr

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