Hi,

I'm facing a challenge trying to use osgParticle with customizations which I need to use modern techniques to build a shader based particle system. The problem is, that I want to use a vertex-attribute based implementation, where I need some additional properties and uniforms to be pushed into the state/vertex array. Right now I tried to override the ParticleSystem drawImplementation to call my own vertex array based implementation. Unfortunately I'm not able to calculate stride etc. because the particle's members are protected. Unfortunately I cannot derive the Particle either, as it is not a base class.

Any ideas how customize the particles without re-inventing the wheel?

cheers
Sebastian
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