Hi Robert,

I thought if you had one scene with multiple-views one should use the
Viewer-class...

Had some issues setting up with composite-viewer, but I''ll try again.

I'll let you know how I succeed.

Kind regards
Patrik


On Tue, Apr 29, 2014 at 2:45 PM, Robert Osfield <robert.osfi...@gmail.com>wrote:

> Hi Patrick,
>
> I'm rather confused about what you are trying to achieve with the
> various Cameras.
>
> If you have multiple views then logically you should be using multiple
> View(s) and a CompositeViewer that contains them rather than a Viewer
> which is written around providing a single View.  You can manage
> multiple views using slave Cameras within a single View(er) but it's
> just far more awkward to manage than using the correct class for the
> job - CompositeViewer.
>
> Robert.
>
> On 29 April 2014 13:35, Patrik Andersson <patrik.andersson...@gmail.com>
> wrote:
> > Hi,
> >
> > I have created a class which shall display two views of the same scene
> based
> > on osgViewer::Viewer.
> >
> > The two views are rendered by two HUD cameras with a corresponding RTT
> > camera. The first RTT-camera is set to be the master-camera in the
> Viewer,
> > and the rest of the cameras are added as slaves.
> >
> > The second viewport is displayed correctly but the first one seem to be
> > locked in origo.  I have tried to investigate the viewmatrix of the
> > master-camera but from its value it shall be on another position.
> >
> > The master-camera is assigned a projection-matrix and view-matrix before
> it
> > is set to the viewer (setCamera). I also assign a camera-manipulator to
> > control its behaivor. If I remove the assigned CameraManipulator, the
> > master-camera falls outside the world.
> >
> > How should I setup the above system approperiate?
> >
> > Kind regards
> > Patrik
> >
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> >
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> >
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