Hi there

I have a huge scene and would like to know what geometry is contained in view 
frustum. Doing via a ComputeBoundsVisitor is not an option, there's way to much 
to traverse. 

I was wondering of doing it by examining renderstage/renderleafs but there are 
too much objects contained. I want to exclude objects like overlays, skybox 
etc, but renderleafs only reference to drawables, so it's hard to filter it out.

Does anybody have an idea of how to examine renderleafs and calculate frustum 
BBx correctly?

Thank you!

Cheers,
Daniel

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59245#59245





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to