Hi there I have a huge scene and would like to know what geometry is contained in view frustum. Doing via a ComputeBoundsVisitor is not an option, there's way to much to traverse.
I was wondering of doing it by examining renderstage/renderleafs but there are too much objects contained. I want to exclude objects like overlays, skybox etc, but renderleafs only reference to drawables, so it's hard to filter it out. Does anybody have an idea of how to examine renderleafs and calculate frustum BBx correctly? Thank you! Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59245#59245 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org