Yes, CMake has found osg and swig (swigwin). Nick
On Wed, May 21, 2014 at 3:12 PM, Carsten Scharfe <cscha...@dspace.de> wrote: > Did you configure the paths to your osg includes > > and libs in cmake? > > This sounds like that cmake could not find your osg. > > > > Carsten > > > > _________________________ > > > > Carsten Scharfe > > Software Developer > > Experiment Software ESIM > > > > dSPACE GmbH > > Rathenaustraße 26 > > 33102 Paderborn > > Germany > > > > Tel.: +49 5251 1638-1920 > > http://www.dspace.com > > mailto:cscha...@dspace.de <cscha...@dspace.de> > > _________________________ > > > > *From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On > Behalf Of *Trajce Nikolov NICK > *Sent:* Wednesday, May 21, 2014 2:42 PM > > *To:* OpenSceneGraph Users > *Subject:* Re: [osg-users] OSG and .NET (C#) > > > > Thanks Carsten. The problem is that I didn't get that far. I don't have > osgswig built yet, from my CMake and the VS solution for osgswig I got only > three projects (all in order to build osgswig. Is this an executable???) > BUILD_ALL, uninstall and ZERO_CHECK, the standard that comes with every > CMake generated solution, but again no osgswig. > > > > Any hints? What I have missed? > > > > Nick > > > > On Wed, May 21, 2014 at 2:17 PM, Carsten Scharfe <cscha...@dspace.de> > wrote: > > Hi, > > > > osgSwig generates the .cs files but no project. > > I leaves it to your choice if you want to integrate the .cs files > > in direct way into your own project or if you want to create > > a .Net dll. > > > > If the latter is what you want to do, then just create a .Net dll > > project, drag & drop the .cs files into it and compile in a > > second step. At some points errors will appear telling you > > that the override keyword is illegal. This is the result of > > multiple inheritance in Osg. Just delete the override keyword > > (at 26 locations, dont worry the compiler tells you where) and > > continue. > > > > For my .Net wrappers i left out osgIntrospection, as this is not > > needed for generating the wrappers. > > > > Carsten > > > > _________________________ > > > > Carsten Scharfe > > Software Developer > > Experiment Software ESIM > > > > dSPACE GmbH > > Rathenaustraße 26 > > 33102 Paderborn > > Germany > > > > Tel.: +49 5251 1638-1920 > > http://www.dspace.com > > mailto:cscha...@dspace.de <cscha...@dspace.de> > > _________________________ > > > > *From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On > Behalf Of *Trajce Nikolov NICK > *Sent:* Wednesday, May 21, 2014 12:33 PM > *To:* OpenSceneGraph Users > *Subject:* Re: [osg-users] OSG and .NET (C#) > > > > Hi Carsten, > > > > thanks for the input. Here is how far I have got: > > > > I downloaded swigwin > > got osgswig source > > run CMake of osgswig, build my solution (I am on Windows Visual Studio) > and got no project for osgswig > > > > I set to build osgswig with osgIntrospection. > > > > Any hints? > > > > Thanks a bunch! > > > > Nick > > > > On Wed, May 21, 2014 at 9:25 AM, Carsten Scharfe <cscha...@dspace.de> > wrote: > > Hi Nick, > > > > I have done this with osgSwig, which can be found here: > https://code.google.com/p/osgswig/ > > Although it's a pain with many pitfalls, you can get > > working wrappers with it. > > > > These osgSwig project works even with OSG 3.0.1, 3.1.5 and 3.3.1 > > after getting the project to compile correctly. > > > > Generally Swig (v2.0.12) generates code for intermediate c++ dlls which > > are called by .Net via Pinvoke. > > After generation, which in my case is not error free, you probably have > > to correct these errors by hand in the generated C# code. > > Luckily this is not an endless list. > > > > Cheers, > > Carsten > > > > _________________________ > > > > Carsten Scharfe > > Software Developer > > Experiment Software ESIM > > > > dSPACE GmbH > > Rathenaustraße 26 > > 33102 Paderborn > > Germany > > > > Tel.: +49 5251 1638-1920 > > http://www.dspace.com > > mailto:cscha...@dspace.de <cscha...@dspace.de> > > _________________________ > > > > *From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On > Behalf Of *Trajce Nikolov NICK > *Sent:* Tuesday, May 20, 2014 7:07 PM > *To:* OpenSceneGraph Users > *Subject:* [osg-users] OSG and .NET (C#) > > > > Hi Community, > > > > in the language wrappers section the project link is broken. Where is this > project now and any clue what is the status? Also, anyone have done this > and willing to share hints, code? > > > > Thanks a bunch! > > > > Nick > > > > -- > trajce nikolov nick > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > -- > trajce nikolov nick > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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