Hi > So when the window is not visible, I would prefer to pause the rendering of the model instead of destroying it.
You can control the rendering loop by calling viewer->frame() whenever you need. In some sort of similar application in the past I used timer to render the frame and when not needed I killed the timer and reset when needed again. If you are under windows you can send messages like WM_SHOW/WM_HIDE directly to your HWND or set the windows style WS_VISIBLE, that how I controlled the visibility of the window Nick On Tue, May 27, 2014 at 4:22 PM, Marco Kliko <marco_kl...@hotmail.com>wrote: > Daniel, > > Thanks for sharing your thought. > But these widgets are implemented inside a Qt-enivronment application. > Am I right? > The environment of the application I am working with doesn't allow adding > a widget in the window. > It's a sort of selfmade environment that's why I want to put the > OSG-window on top of my application. > > I hope you understand what I mean. > > Thanks a lot in advance, > > Marco > > > Daniel Trstenjak wrote: > > Hi Marco, > > > > I would directly search for OpenGL inside of the documentation for your > toolkit. > > > > For Qt it's e.g.: > http://qt-project.org/doc/qt-5/qtopengl-hellogl-example.html > > > > > > Greetings, > > Daniel > > _______________________________________________ > > osg-users mailing list > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > ------------------ > > Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59582#59582 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org