Hi, If think if you set viewer->setCameraManipulator( 0 ) the view matrix won't be overwritten by any camera manipulator. I haven't tried it recently but I think that's how it works.
Otherwise maybe this could work: Code: while( !viewer->done() ) { viewer->advance(); viewer->eventTraversal(); viewer->updateTraversal(); // Modify view matrix here viewer->renderingTraversals(); } Thank you! Cheers, David ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59796#59796 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org