Hi,

If think if you set viewer->setCameraManipulator( 0 ) the view matrix won't be 
overwritten by any camera manipulator. I haven't tried it recently but I think 
that's how it works.

Otherwise maybe this could work:


Code:
while( !viewer->done() )
{

viewer->advance();
viewer->eventTraversal();
viewer->updateTraversal();

// Modify view matrix here

viewer->renderingTraversals();
}



Thank you!

Cheers,
David

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=59796#59796





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