Hi Radu, I have done 2D display in the past for mapping purpose and what I did, I kept the default (TrackBall) manipulator and only changed the projection matrix (viewer->getCamera()->setProjectionMatrixAsOrtho2D()). Then I was able to pan, zoom my 2D view
Nick On Wed, Jun 18, 2014 at 10:28 AM, Marco Kliko <marco_kl...@hotmail.com> wrote: > Hi, > > I think the best way is to go with: > > Code: > Viewer.getCamera().setViewMatrixAsLookAt(); > > > > Not sure if you can change these values on the fly while rendering, but > maybe you can stop the rendering an after changing the values start the > rendering again... > > You can do this with: > > Code: > viewer.stopThreading () > viewer.startThreading() > > > > I'm not sure if it works, but it is worth the try... ;) > > Thank you! > > Cheers, > Marco > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59800#59800 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org