Thomas, shoot me the file privately and I can mirror it onto my fast server if you want. And strip it down if necessary.
On Fri, Jun 27, 2014 at 12:20 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > What is so big then (1.1GB)? If that was it I will cancel the download > > Nick > > > On Fri, Jun 27, 2014 at 8:18 PM, Thomas Hogarth <thomas.hoga...@gmail.com> > wrote: > >> Ok I got it downloaded >> >> Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle >> OpenGL calls. >> >> Kind of interesting, though other then XBox, Windows Phone and the normal >> Surface all environments with DirectX have OpenGL anyway. >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=59997#59997 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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