Hi, I've created new import/export plugin for models stored in particular format. There are animations included, which are imported also without any problem. However i would like to have possibility to edit such animations in my editor or add new ones. In fact, my models are collected from different parts loaded from different files, so each file creates one osgAnimation object, then each node (geometry part) inside such file uses UpdateMatrixTransform and each transformation is created using channels. When such file is imported, animation is registered in BasicAnimationManager. And here is the question regarding strategy of creating and importing such animations - is above approach is right one? Maybe each animated node in each file should create separate osgAnimation object? After loading i would like to have possibility to add new animation to existing one or add it to object not animated yet.
For example: let's say i have node (not animated) in the tree, which is connected to some animated parent. I would like to add separate animation to it, how to do that? Create UpdateMatrixTransform and channels and then put it into parent animation object? Or create new animation and add to manager? Or in fact it really doesn't matter to which animation data are added? Thank you! Cheers, Robert ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60249#60249 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org