Hi,
I've got some custom drawable which fires some 3rd-party library.
Unfortunately it is producing some OpenGL errors which are collected
later on by OSG.
Basically I do want to collect those errors on my own without displaying
it (right now it is spamming the console) so to say skip them.
How would I do this apart from using the plain glGetError with
OpenSceneGraph?
Basically I'm missing something like "renderInfo.flushErrors" or at
least some explanation how to check and yet silence error checking.
Cheers
Sebastian
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