Hi Sebastian,

There isn't a glush GL errors function in the OSG.  Calling glGetError in
your custom Drawable would do the trick as would calling
state.checkGLErrors("message"); Although this would report the errors to
OSG_WARN.

Robert.


On 15 July 2014 13:35, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:

> Hi,
>
> I've got some custom drawable which fires some 3rd-party library.
> Unfortunately it is producing some OpenGL errors which are collected later
> on by OSG.
> Basically I do want to collect those errors on my own without displaying
> it (right now it is spamming the console) so to say skip them.
>
> How would I do this apart from using the plain glGetError with
> OpenSceneGraph?
> Basically I'm missing something like "renderInfo.flushErrors" or at least
> some explanation how to check and yet silence error checking.
>
> Cheers
> Sebastian
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to