Hi, Searching forum i've found such topic http://forum.openscenegraph.org/viewtopic.php?t=5758, which is quite similar to my problem, however does not solved my issue. I'm trying to write functionality to remove node with all subnodes, but cannot get it to work. Assign NULL to shared pointer (as stated in above thread) doesn't work. Could someone clarify things a little bit? Is it enough to set pointer to NULL to remove object from scene tree? Or i need also to call removeChild method as well? I want also implement possibility to move part of scene tree from one node to another (e.g. move geode from one group to another, have widget to do that), so this is quite important for me - because if i need to call removeChild it would complicate code, maybe there is simpler way to do that?
Thank you! Cheers, Robert ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60396#60396 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org