Hi all, We are using OSG for a simulator that involves rendering collada models of robots. For legacy reasons we use the assimp library for loading them, rather than using OSG's collada plugin. This worked fine up through the 3.0.1 release.
However, it started producing strange behavior with 3.2.0. The models now have inconsistent transparency (some parts invisible, so parts fully opaque), and the layering is incorrect (a rear wheel occludes a front wheel from camera perspective). Images attached. Also documented here: github: /golems/grip2/issues/36 (can't post link, but it's on github under "grip2", issue #36) This behavior has been reproduced on OSX (retina MBP on 10.9.4), and ubuntu (dell precision T3600 on ubuntu 14.04). Also reproduced using latest 3.3.1 build on Mavericks. We would be grateful for any suggestions on how to resolve this issue. We have not been able to build OSG 3.0.1 OSX Mavericks Thank you! Cheers, Jon ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60582#60582 Attachments: http://forum.openscenegraph.org//files/osgkrang_desired_232.png http://forum.openscenegraph.org//files/osgkrang2_189.png http://forum.openscenegraph.org//files/osgkrang1_185.png _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org