I just move the osgPlugins folder into the folder where the executable and
top-level OSG DLLs are found. All seems to work without any fuss.

On Wed, Sep 24, 2014 at 1:04 PM, Émeric MASCHINO <emeric.masch...@gmail.com>
wrote:

> Hi Chris,
>
> Are you then also putting the required plug-ins in the same folder and
> no more in a separate osgPlugins-X.Y.Z folder?
>
> Cheers,
>
>      Émeric
>
>
> 2014-09-24 19:59 GMT+02:00 Chris Hanson <xe...@alphapixel.com>:
> > I deploy my applications with their own local copy of OSG in the same
> folder
> > as the main application executable. I typically have a dozen different
> > versions and flavors of OSG on my computer at once so OSG_ROOT becomes
> > irrelevant.
> >
> > On Wed, Sep 24, 2014 at 11:39 AM, Émeric MASCHINO
> > <emeric.masch...@gmail.com> wrote:
> >>
> >> Hi Farshid,
> >>
> >> Correct, but what about the plug-ins and examples? They aren't
> >> installed in OSG_ROOT\bin. So if you only copy the DLLs in
> >> OSG_ROOT\bin, when trying to load a plug-in (installed in
> >> OSG_ROOT\bin\osgPlugins-X.Y.Z) or running an example (installed in
> >> OSG_ROOT\shared\OpenSceneGraph\bin) that requires an external DLL,
> >> this last one will thus be searched in the PATH, with the risk of
> >> finding a similarly named DLL elsewhere in the filesystem before
> >> reaching the expected on in OSG_ROOT\bin. How do you manage this
> >> situation on your own?
> >>
> >> Cheers,
> >>
> >>      Émeric
> >>
> >>
> >> 2014-09-24 19:12 GMT+02:00 Farshid Lashkari <fla...@gmail.com>:
> >> > Hi Émeric,
> >> >
> >> > Placing the external libraries in OSG_ROOT\bin should work as long as
> >> > the
> >> > main executable is also in OSG_ROOT\bin. Windows should first search
> for
> >> > DLLs in the same folder as the executable before searching in PATH. So
> >> > there
> >> > is no need to add your application to PATH, or worry about conflicting
> >> > DLLs
> >> > in PATH. I've deployed my application like this for years and never
> had
> >> > any
> >> > issues.
> >> >
> >> > Cheers,
> >> > Farshid
> >> >
> >> >
> >> > On Wed, Sep 24, 2014 at 10:03 AM, Émeric MASCHINO
> >> > <emeric.masch...@gmail.com> wrote:
> >> >>
> >> >> Hi,
> >> >>
> >> >> What's the best practice regarding OSG deployment on Windows? Indeed,
> >> >> several plug-ins depend on external libraries. Is it best to put the
> >> >> required DLLs in OSG_ROOT\bin\osgPlugins-X.Y.Z or rather in
> >> >> OSG_ROOT\bin, thus ensuring that OSG_ROOT\bin is in the PATH so that
> >> >> the plug-ins can find them?
> >> >>
> >> >> With this last approach, there's only one copy of each DLL shared by
> >> >> the OSG applications, plug-ins and examples. The drawback is that if
> a
> >> >> similarly named DLL is found in the PATH before reaching
> OSG_ROOT\bin,
> >> >> an incorrect DLL may be loaded.
> >> >>
> >> >> By contrast, copying the required DLLs in
> >> >> OSG_ROOT\bin\osgPlugins-X.Y.Z may also require copying them in
> >> >> OSG_ROOT\bin as well as in OSG_ROOT\share\OpenSceneGraph\bin.
> >> >>
> >> >> Any advice on what's better?
> >> >>
> >> >>      Émeric
> >> >> _______________________________________________
> >> >> osg-users mailing list
> >> >> osg-users@lists.openscenegraph.org
> >> >>
> >> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >
> >> >
> >> >
> >> > _______________________________________________
> >> > osg-users mailing list
> >> > osg-users@lists.openscenegraph.org
> >> >
> >> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >
> >> _______________________________________________
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> >> osg-users@lists.openscenegraph.org
> >>
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> >
> >
> >
> >
> > --
> > Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
> > http://www.alphapixel.com/
> > Training • Consulting • Contracting
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-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
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