HI Guy,

Does you hardware and OpenGL drivers support quad buffer stereo?  In their
attempts to carve up the market the graphics hardware manufactures restrict
quad buffer support to professional range of cards such as the NVidia
Quadro's.

Robert.

On 22 October 2014 12:11, Guy Barlow <guy.bar...@gaia-tech.com> wrote:

> Hi,
>
> I've been struggling with this for over a week now, its really blocking
> progress on my project.
>
> Basically, I can't seem to get quad buffer stereo working in any sort of
> compositeviewer. For what its worth, both the osgcompositeviewer example
> and my own application show the same error :
>
> Warning: detected OpenGL error 'invalid operation' at after
> RenderBin::draw(..)
>
> ..and refuse to show anything other than a mono view.
>
> I get the same issue on both my builds: a MinGW Windows 7 build and a gcc
> build on Arch Linux.
>
> My OpenSceneGraph is built from source in both cases using the latest
> revision in trunk (14459)
>
> Finally all other stereo modes seem to work in all cases, on both builds.
> I've been trying to track the problem down using a debugger without any
> luck.
>
> I'm going to try and debug the GL calls next, but was wondering if anyone
> else had experienced anything similar.
> ...
>
> Thank you!
>
> Cheers,
> Guy
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61366#61366
>
>
>
>
>
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