thats the ugly approach ... but needed indeed. Thanks again Nick
On Thu, Oct 23, 2014 at 1:44 PM, Cary, Karl A. <karl.a.c...@leidos.com> wrote: > Just checked my changelog, I thought it was a min filter, but actually it > was I was enabling wrap, which isn't allowed for a texture rectangle. Not > sure if this is it or not. From it saying GLMode, I would suspect you are > doing a stateset setAttribute or setMode that isn't viable. Personally I > would suggest commenting out large groups of stateset code until the error > goes away and use that to track down what section of your code is doing it. > > -----Original Message----- > From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On > Behalf Of Trajce Nikolov NICK > Sent: Thursday, October 23, 2014 7:36 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] invalid enumerant error > > Thanks Karl, > > I set this in my code: > > std::ostringstream oss; > oss << "OSG_GL_ERROR_CHECKING=ON"; > _putenv(oss.str().c_str()); > > still getting the same output, nothing extra. I am using TextureRectangle > as well so might be the same issue. Any further hints? > > Thanks a bunch! > > Nick > > On Thu, Oct 23, 2014 at 1:08 PM, Cary, Karl A. <karl.a.c...@leidos.com> > wrote: > > > Robert had a suggestion in the past that helped me track down a > similar issue in the past. From an earlier post from him: > > One way of pinpointing the error better is to enable fine grained > error checking in the osg::State by setting the env OSG_GL_ERROR_CHECKING > to ON, on my Linux system this is: > > > export OSG_GL_ERROR_CHECKING=ON > > In my case this pointed me to a Texture2DRectangle that I was > improperly declaring a min filter on. Hope this helps. > > > -----Original Message----- > From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] > On Behalf Of Trajce Nikolov NICK > Sent: Thursday, October 23, 2014 6:57 AM > To: OpenSceneGraph Users > Subject: [osg-users] invalid enumerant error > > Hi community, > > This is question for those who has debug OpenGL apps. I am getting > the following message: > > "Warning: detected OpenGL error 'invalid enumerant' after applying > GLMode 0x40b3" > > Any hints how to resolve it or at least get some more info? > > Thanks a lot, > > Nick > > > -- > trajce nikolov nick > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > -- > trajce nikolov nick > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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