thats the ugly approach ... but needed indeed. Thanks again

Nick

On Thu, Oct 23, 2014 at 1:44 PM, Cary, Karl A. <karl.a.c...@leidos.com>
wrote:

> Just checked my changelog, I thought it was a min filter, but actually it
> was I was enabling wrap, which isn't allowed for a texture rectangle. Not
> sure if this is it or not. From it saying GLMode, I would suspect you are
> doing a stateset setAttribute or setMode that isn't viable. Personally I
> would suggest commenting out large groups of stateset code until the error
> goes away and use that to track down what section of your code is doing it.
>
> -----Original Message-----
> From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
> Behalf Of Trajce Nikolov NICK
> Sent: Thursday, October 23, 2014 7:36 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] invalid enumerant error
>
> Thanks Karl,
>
> I set this in my code:
>
> std::ostringstream oss;
> oss << "OSG_GL_ERROR_CHECKING=ON";
> _putenv(oss.str().c_str());
>
> still getting the same output, nothing extra. I am using TextureRectangle
> as well so might be the same issue. Any further hints?
>
> Thanks a bunch!
>
> Nick
>
> On Thu, Oct 23, 2014 at 1:08 PM, Cary, Karl A. <karl.a.c...@leidos.com>
> wrote:
>
>
>         Robert had a suggestion in the past that helped me track down a
> similar issue in the past. From an earlier post from him:
>
>         One way of pinpointing the error better is to enable fine grained
> error checking in the osg::State by setting the env OSG_GL_ERROR_CHECKING
> to ON, on my Linux system this is:
>
>
>            export OSG_GL_ERROR_CHECKING=ON
>
>         In my case this pointed me to a Texture2DRectangle that I was
> improperly declaring a min filter on. Hope this helps.
>
>
>         -----Original Message-----
>         From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org]
> On Behalf Of Trajce Nikolov NICK
>         Sent: Thursday, October 23, 2014 6:57 AM
>         To: OpenSceneGraph Users
>         Subject: [osg-users] invalid enumerant error
>
>         Hi community,
>
>         This is question for those who has debug OpenGL apps. I am getting
> the following message:
>
>         "Warning: detected OpenGL error 'invalid enumerant' after applying
> GLMode 0x40b3"
>
>         Any hints how to resolve it or at least get some more info?
>
>         Thanks a lot,
>
>         Nick
>
>
>         --
>         trajce nikolov nick
>
>
>
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>
>
>
>
> --
> trajce nikolov nick
>
>
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>


-- 
trajce nikolov nick
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