Ran into a new problem. Its related directly to this HUD so I figured I would just continue this thread.
I want the HUD to slide on and off the screen. I figure the best way to do this would be with a nodecallback attached to the camera. Then i can just move the viewport or the viewmatrix to simulate the HUD moving off screen. The problem is, is that the moment I add the updateCallback to the camera my models on my hud don't render properly. The two hands disappear and only the sphere remains, as well as its animation never plays. I found a DrawCallback class as well but its a const operator() method so I can't change the properties of the class how I want to. Im a bit stuck here. Also I wasn't really sure whether I should be moving the view matrix or view port to get the HUD to move. I tried adding the callback to the osg::Group as well that is under the HUDCam but as part of the HUD is an osg::projection there was no way to easily slide everything at once. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61740#61740 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org