> Side-by-side is an entirely different kettle of fish which would be easy > to code up, it's just two cameras and two views so I haven't done anything > with that. Quad buffer is an inherrent requirement for shutter glasses > however so I am on about circumventing this need in software but it's > merely an idea and a work in progress and may well fail. There are > certainly many pitfalls here.
As mentioned already OSG already has modes for doing this, I tinker'ed a little with them to get Quadro cards outputing to 120Hz DLP projectors. > I do have the head-tracking code largely complete albeit unoptimized and > it works really nicely. That is something I will definitely make > available. You simply input physical screen dimensions, track your head in > some manner (there is a nice Wii option for this that gives fair tracking > if you can't afford Vicon) and it generates the necessary data to pass to > your camera(s). I dream of Vicon, but the CFO/Wife probably would not sign off on it. ;-) Please keep posting about your progress, this sort of thing is really interesting. I'd be especially interested if your work could be expanded to multi-person views (ie. multiple people wearing headsets in the same simulation). Simon _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org