Hi All,

just for the case of someone else will need it, I was able to manage fix
for the sample from the blog that do HW instancing with VertexAttribs and
VertexAttribDivisor. If any interested, please ping me. I will also send it
to the author.

Cheers,
Nick

On Mon, Nov 24, 2014 at 12:07 PM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:

>  Am 24.11.2014 11:38, schrieb Trajce Nikolov NICK:
>
> HI Sebastian,
>
>  thanks for the reply. I also have vegetation generated on the GPU, works
> really fine - like 5mil trees on 60Hz. Now I want to try HW instancing for
> moving models - your NodeVisitor is good idea to have any geometry
> instantiable.
>
>  What was your start point? Did you also try the code from the blog I
> found or you did it your self? For some reason the code on the blog is not
> working and I am struggling to try to fix it since it has really nice
> implementation and ideas I am learning now.
>
> I started with the osgforest example
>
>
>  Nick
>
> On Mon, Nov 24, 2014 at 10:28 AM, Sebastian Messerschmidt <
> sebastian.messerschm...@gmx.de> wrote:
>
>>  And again:
>>
>> The example I was looking for was in the submissions, called:
>>
>> [osg-submissions] New example : culling and LODing performed on GPU side
>>
>> Unfortunately Robert didn't approve or merge the nescessary changes.
>> Maybe it went unnoticed.
>>
>> Cheers
>>  Sebastian
>>
>>   HI Trajce,
>>
>> I implemented HW Instancing using the UBO and texture approach using the
>> osgforest example as a guide.
>> The majority of the work in my project lied in developing a visitor
>> making "arbitrary" geometry nodes instanceable.
>> I also experimented with geometry shader based billboard instancing,
>> which worked nice for trees etc.
>> And I do remember some example featuring GPU culling and instancing, but
>> I cannot find it in the mailing list right now
>>
>>
>>  Hi Community
>>
>>  I found this blog
>> http://3dcgtutorials.blogspot.de/2013/09/instancing-with-openscenegraph-part-ii.html
>> and found it very interesting. Although the description is very well
>> written the code samples seams incomplete and sort of outdated. Was to ask
>> you if any of you have done some work with this and is willing to share
>> hints, code snippets?
>>
>>  Thanks a bunch as always,
>> Nick
>>
>>  --
>> trajce nikolov nick
>>
>>
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> trajce nikolov nick
>
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-- 
trajce nikolov nick
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