Have you tried 
geom->setUseDisplayList(false)
geom->setUseVertexBufferObject(true)
?


Trajce Nikolov NICK wrote:
> I have attached a callback for this, but it is never called as well .....
> 
> Nick
> 
> 
> On Mon, Nov 24, 2014 at 12:06 PM, Sebastian Messerschmidt < ()> wrote:
> 
> >   Hi Nick,
> > 
> > I I think you will have to provide a valid intial bound in any case
> > 
> > 
> > >  Hi Community, again :-) 
> > > 
> > > what can be the reason for the drawImplementation to not be called? I 
> > > have set setCullingActive(false) to not cull the node but still I am not 
> > > hiting the call to this method.
> > > 
> > > 
> > > Thanks a lot,
> > > Nick 
> > > 
> > > -- 
> > > trajce nikolov nick
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > > _______________________________________________
> > > > osg-users mailing list
> > > >  ()
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > > 
> > >  
> >  
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> > 
> 
> 
> 
> 
> -- 
> trajce nikolov nick
> 
>  ------------------
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