Hi Robert I do all my matrix calculations in the cull, which is renderTraversal. I don't understand why the camera matrices shouldn't be correct at this time...
Code: void EfxTracksPrerenderer::ViewData::cull(osgUtil::CullVisitor* a_cv) { osg::NodePath l_NodePath = a_cv->getNodePath(); osg::Node* l_Root = l_NodePath.front(); osg::StateSet* l_StateSet = l_Root->getStateSet(); osg::Camera* l_MainCamera = a_cv->getCurrentCamera(); osg::Matrixd l_MainViewMatrix = (*a_cv->getModelViewMatrix());//l_MainCamera->getViewMatrix(); osg::Matrixd l_MainProjMatrix = (*a_cv->getProjectionMatrix());//l_MainCamera->getProjectionMatrix(); osg::Matrix l_ViewMatrix; osg::Matrix l_ProjMatrix; osg::Vec3d eyePos, centerPos, upPos; l_MainViewMatrix.getLookAt(eyePos, centerPos, upPos); // calculate the eye dir vector osg::Vec3 eyeDir = centerPos - eyePos; eyeDir.normalize(); // do post perpspective setup of view and projection matrices // here... m_Camera->setProjectionMatrix(l_ProjMatrix); m_Camera->setViewMatrix(l_ViewMatrix); // compute the matrix which takes a vertex from local coords into tex coords // will use this later to specify osg::TexGen.. osg::Matrix MVP = m_Camera->getViewMatrix() * m_Camera->getProjectionMatrix(); osg::Matrix MVPT = l_MainCamera->getInverseViewMatrix() * MVP * osg::Matrix::translate(1.0,1.0,1.0) * osg::Matrix::scale(0.5,0.5,0.5); m_TextureMatrix = MVPT; m_Camera->accept(*a_cv); } As you see above, I tried with getCurrentCamera and also getting the matrices from the CullVisitior, which gives identical results. So I kind of don't understand the issue between updateTraversal and renderTraversal. I'm probably missing something... I do all my calc in Cull. The only potential problem I could imagine is because I have a cull thread and a parallel draw thread, and the matrices are not correctly used? I out of ideas...[/quote] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62055#62055 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org