Hi all

I solved the problem! Actually the mistake I made is that the uniform holding 
the texture-matrix was added to the stateset of the root node. Instead I had to 
dive into the ShadowedScene, find the stateset of the shadow receiving scene 
part and add the matrix (and the prerendered texture) there. 
Now everything is working fine...

Cheers,
Daniel

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62303#62303





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