Umesh, I think maybe Torben with the osgVisual project might have done something like this.
I have done something similar but it is not open source. On Dec 18, 2014 9:50 AM, "Robert Osfield" <robert.osfi...@gmail.com> wrote: > HI Umesh, > > On 18 December 2014 at 16:50, umesh ramesh <mailp...@yahoo.co.in> wrote: > > How about osg Delaunay (Cutting terrain for road)? Or modifying the > heightmap image itself (may be 2048X2048), modifying the pixels where the > road falls with proper height value? VPB shall do the rest. > > VPB and osgTerrain are built around height fields rather than > irregular triangle networks. VPB and osgTerrain is not something that > one could easily add remeshing to a road network. > > While it is possible to implement re-tessellation of meshes to fit > roads and other cultural data it's not a trivial task to implement, > I'm not about to go an write an essay for you on a complex topic. Go > search the internet. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org