Umesh, I think maybe Torben with the osgVisual project might have done
something like this.

I have done something similar but it is not open source.
On Dec 18, 2014 9:50 AM, "Robert Osfield" <robert.osfi...@gmail.com> wrote:

> HI Umesh,
>
> On 18 December 2014 at 16:50, umesh ramesh <mailp...@yahoo.co.in> wrote:
> > How about osg Delaunay (Cutting terrain for road)? Or modifying the
> heightmap image itself (may be 2048X2048), modifying the pixels where the
> road falls with proper height value? VPB shall do the rest.
>
> VPB and osgTerrain are built around height fields rather than
> irregular triangle networks.  VPB and osgTerrain is not something that
> one could easily add remeshing to a road network.
>
> While it is possible to implement re-tessellation of meshes to fit
> roads and other cultural data it's not a trivial task to implement,
> I'm not about to go an write an essay for you on a complex topic.  Go
> search the internet.
>
> Robert.
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