mp3butcher wrote: > the problem i try to solve is generalized runtime graphical programmation. > I'll try to stay simple: > pmoc generates customisables and extendables graphical components embedding > objects methods and they can be use in a generic Editor to demonstrate the > ability to do "runtime graphical programmation": > The paste feature introspects the selected object and calls the method that > can be used with copied object as a parameter. If several methods fit the > couple (class of selected /class of copied) then a menu popup in order to ask > you which you want to call. > So It avoids programmation and compilation steps as all is done at runtime. > osg is perfect experiment candidate to be instrumentalised with pmoc as: > - osg objects have an expression in 3D (not purely logic) > - all objects of all libraries are homogenous (no "articulation" problem > between libs) > - objects have a lot of single parameter arguments (perfect for the generated > nodal logic) > - osg provides serialization!! > > But more globally (and from my point of view), pmoc allows to highlight > features (and so on bugs:) ) of C++ heterogenous (or not in the case of my > osg experiment) libraries and allows to mix them in a generalized QT > graphical context in order to manipulate them. > > Personnally, I use osg4noob to introspect my own unfinished classes when i'm > not sure of what I happen (and so try to fix them graphically before to > hardcode in c++) or when the scene is becoming too complex/dirty to be > understandable/manipulated programmatically. > > It saves me a lot of coding time and so I thought the underlying pmoc was > an interesting project to developp deeper as it is ( i repeat it again) not > restricted to osg instrumentalisation. > > +: > -MetaModel doesn't require code instrumentalisation(like osgintrospection) , > it generates the Qt instrumentalisation. > -QT based, generated components are easy to customize in C++ and to > manipulates at runtime in QML ( unlike osgintrospection;) ) > -pmoc is inscriptible in an automated compilation pipeline > > sources---pmoc-->customisablesources--moc--yourfavoritecompiler-->ComponentPlugin > > -: (unlike osgintrospection it is not based on doxygen) > -pmoc relies on a C++syntaxic parser so it doesn't read all library headers > (For my eternal damnation with the C++ grammar ...) > -pmoc need total rewriting > > pmoc!=cppintrospection > pmoc is not wrapping but boxing > it allows to inject at runtime natively created object in a "box" that is in > charge of calling method on it > > > kornerr wrote: > > So what problems does your software solve exactly? I couldn't understand it. > > >
------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62471#62471 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org