Hi AP, two ideas:
Play with sv->setCreaseAngle(something else than default PI) or yourNode->getOrCreateStateSet()->setAttributeAndModes(new osg::FrontFace(osg::FrontFace::COUNTER_CLOCKWISE), osg::StateAttribute::ON); (CLOCKWISE or COUNTER_CLOCKWISE that is) Hope this helps, /Per On 27 January 2015 at 11:54, Ash Pat <ash_zz...@yahoo.com> wrote: > Hi, > > I am trying to use the SmoothingVisitor to generate the normals. I am not > explicitly setting the normals array. However, when rendered it appears as > though the normals generated are flipped. The geometry consists of triangle > and quad primitives. > > I tried it in two ways. > > Code: > osgUtil::SmoothingVisitor::smooth(*pGeometry); > > > > Code: > osgUtil::SmoothingVisitor sv; > pGeode->accept(sv); > > > > Any suggestions? > Is there something more to be done? > > Thank you! > > Cheers, > AP > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62491#62491 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org