Hello, I've been told that objects that were casting shadow were automatically set to receive shadows as well, and that it was an implementation constraint that was not avoidable.
Has this constraint been resolved, making it so that if we want an object to cast and receive shadows we have to set both mask explicitly (not only "cast")? I'm trying to figure out issues that seemed to have appeared after from upgrading from 3.1.1 to 3.2.0 but I can't figure out what went wrong. (Some objects went missing from sight.) Thanks -- Alexandre Vaillancourt
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