Hello,

I've been told that objects that were casting shadow were automatically set
to receive shadows as well, and that it was an implementation constraint
that was not avoidable.

Has this constraint been resolved, making it so that if we want an object
to cast and receive shadows we have to set both mask explicitly (not only
"cast")?

I'm trying to figure out issues that seemed to have appeared after from
upgrading from 3.1.1 to 3.2.0 but I can't figure out what went wrong. (Some
objects went missing from sight.)

Thanks

--
Alexandre Vaillancourt
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