Hi Robert,
works perfectly as can be seen:

http://cdash.openscenegraph.org/index.php?project=OpenSceneGraph&date=2015-03-04

thanks
Mattias

On Tue, Mar 3, 2015 at 1:02 PM, Robert Osfield <robert.osfi...@gmail.com> wrote:
> Hi Mattias,
>
> It looks like a revision to the PolygonMode.cpp to better handle GL3 onwards
> has caused this regression.  I have amended the #ifdef usage to avoid
> compiling the glPolygonMode call under GLES1 and GLES2.  Could you do an svn
> update and let me know how you get on.
>
> Cheers,
> Robert.
>
> On 3 March 2015 at 10:38, Mattias Helsing <helsin...@gmail.com> wrote:
>>
>> Hi all,
>>
>> As I said in a previous I occasionally build the OSG using an older
>> ndk (r7 something). I'm not really using it right now, I just wanted
>> to test out the PlatformSpecifics/Android/android.toolchain.cmake
>> stuff that was added a couple of months ago. However:
>>
>> The builds have been failing for different reasons for months. Now
>> things look more stable and the only error left is that glPolygonMode
>> isn't available in the ndk. See for example:
>> http://cdash.openscenegraph.org/viewBuildError.php?buildid=6110
>>
>>
>> I think the fix is trivial for someone who knows the android ndk and
>> have a better knowledge in OpenGL variants better than I do. So if
>> someone could have a look and submit a fix OR reply here and I'll
>> prepare a submission in your name to Robert. We have a stable release
>> coming up so this should be sorted before that I think.
>>
>> cheers
>> Mattias
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>
>
>
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