I think you only need to flip the clipping plane around (reverse the
plane's normal vector) to get the desired effect.


2015-07-22 21:28 GMT+02:00 Erik Hensens <ehens...@hunter.com>:

> Hi everyone!
>
> I have a geode that is just a quad rectangular surface and I need to be
> able to put circular holes in it. To better visualize what I'm talking
> about, think about a flat slice of Swiss cheese.
>
> I just discovered the ClipNode node and I figured I could achieve what I
> want by adding clip nodes that were the roughly circular, but ClipNode
> apparently behaves opposite to how I originally thought (I'm new to this).
>
> Is there a way to make ClipNode remove parts of the scene instead or
> keeping only those parts in the clip node region?
>
> Or, is there a better way to achieve this flat slice of Swiss cheese
> shape? Thanks very much in advance!
>
> Thank you!
>
> Cheers,
> Erik
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=64437#64437
>
>
>
>
>
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