I think you only need to flip the clipping plane around (reverse the plane's normal vector) to get the desired effect.
2015-07-22 21:28 GMT+02:00 Erik Hensens <ehens...@hunter.com>: > Hi everyone! > > I have a geode that is just a quad rectangular surface and I need to be > able to put circular holes in it. To better visualize what I'm talking > about, think about a flat slice of Swiss cheese. > > I just discovered the ClipNode node and I figured I could achieve what I > want by adding clip nodes that were the roughly circular, but ClipNode > apparently behaves opposite to how I originally thought (I'm new to this). > > Is there a way to make ClipNode remove parts of the scene instead or > keeping only those parts in the clip node region? > > Or, is there a better way to achieve this flat slice of Swiss cheese > shape? Thanks very much in advance! > > Thank you! > > Cheers, > Erik > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=64437#64437 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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