I just wanted to mention that I never got the fragment shader approach to work for what I wanted. I ended up using polygon tessellation to build the geometry out of triangles.
Thanks anyway to everyone who attempted to help! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64791#64791 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org