Hello, I'm playing around with OpenSceneGraph with OpenGL ES 2.0. I managed to show some primitives, and later a model that I loaded with osgDB. However at the moment I'm assigning a random color to the gl_FragColor in the fragment shader. When doing this I'm getting the following warning:
> Warning: Material::apply(State&) - not supported. I'm confused about how I should write the shaders if I load a model with osgDB in order to show it together with it's texture. So far I couldn't find any OpenSceneGraph related example for this. I would appreciate any help and tips. Thanks _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org