Hi Robert, I did fast fix hoping you will find a time to comment on this. I agree with you .. Let me try to do it more properly :)
Thanks for finding a time to look at the issue! Cheers, Nick On Thu, Feb 18, 2016 at 10:45 AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nick, > > I have just reviewed your change and don't feel it's the appropriate way > to tackle this type of issue. If long int isn't being interpreted as 64bit > int then it would be appropriate to use a typedef rather than #ifdef > blocks. The include/osg/Types file contains int64_t, could you just try > this instead? > > Robert. > > On 29 January 2016 at 10:26, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Robert, >> >> attached is small fix for 64 builds with some compilers. It is from the >> 3.5.1 dev release. Is there a chance to integrate this fix into the >> mentioned version? >> >> Was tested with MSVC and g++ >> >> -- >> trajce nikolov nick >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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