Just looked at the code .. So it is _viewer->renderingTraversals();
calling renderer->cull(); on the Cameras .... Is there any way to know when this cull is completed? On Sun, Mar 20, 2016 at 12:52 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi community, > > any clue when the cull traversal is being dispatched in this decomposed > viewer frame calls? > > _viewer->advance(); > _viewer->eventTraversal(); > _viewer->updateTraversal(); > _viewer->renderingTraversals(); > > Thanks a bunch as always! > > Nick > > -- > trajce nikolov nick > -- trajce nikolov nick
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org