Just looked at the code .. So it is

_viewer->renderingTraversals();

calling

renderer->cull();

on the Cameras ....

Is there any way to know when this cull is completed?

On Sun, Mar 20, 2016 at 12:52 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi community,
>
> any clue when the cull traversal is being dispatched in this decomposed
> viewer frame calls?
>
> _viewer->advance();
> _viewer->eventTraversal();
> _viewer->updateTraversal();
> _viewer->renderingTraversals();
>
> Thanks a bunch as always!
>
> Nick
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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