> I did it in a simpler way by adding a node at the end of the scenegraph and > set a cullcallback and it works
Yes, that should work. You could also set a cull callback on the root node, and in the callback do this: traverse(node, nv); // cull scene root // end of cull traversal ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66569#66569 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org