>  I did it in a simpler way by adding a node at the end of the scenegraph and 
> set a cullcallback and it works 

Yes, that should work. You could also set a cull callback on the root node, and 
in the callback do this:

traverse(node, nv); // cull scene root

// end of cull traversal

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66569#66569





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