On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner < christian.buch...@gmail.com> wrote:
> Hi, > I just wanted to ask around rather generally, how OSG integration with > various VR SDKs is coming along. > Can osgoculus be built against the recently released SDK version 1.3 at > this time? > I haven't tried it with the 1.3 SDK. I had it working with OSG and osgEarth with an earlier SDK (might have been .8) at I/ITSEC back in December. If you want somebody to make it work with the 1.3 SDK, I can probably do that work for you. > Is anyone working on a HTC Vive (OpenVR) or OSVR ( > http://osvr.github.io/compatibility/ ) integration into OpenSceneGraph? > I'm not, but it shouldn't be hard to do either/both. The base for supporting them has already been done and tested for Oculus so it'd just be a matter of connecting up to a different API that does roughly the same thing, so I wouldn't think it would be tough. > Christian > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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