There appears to be ongoing integration work for OpenVR (SteamVR) here: https://github.com/ChrisDenham/osgopenvrviewer
Christian 2016-03-30 16:14 GMT+02:00 Chris Hanson <xe...@alphapixel.com>: > On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner < > christian.buch...@gmail.com> wrote: > >> Hi, >> I just wanted to ask around rather generally, how OSG integration with >> various VR SDKs is coming along. >> > Can osgoculus be built against the recently released SDK version 1.3 at >> this time? >> > > I haven't tried it with the 1.3 SDK. I had it working with OSG and > osgEarth with an earlier SDK (might have been .8) at I/ITSEC back in > December. > > If you want somebody to make it work with the 1.3 SDK, I can probably do > that work for you. > > >> Is anyone working on a HTC Vive (OpenVR) or OSVR ( >> http://osvr.github.io/compatibility/ ) integration into OpenSceneGraph? >> > > I'm not, but it shouldn't be hard to do either/both. The base for > supporting them has already been done and tested for Oculus so it'd just be > a matter of connecting up to a different API that does roughly the same > thing, so I wouldn't think it would be tough. > > >> Christian >> > > -- > Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com > http://www.alphapixel.com/ > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 > • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • > osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • > iPhone/iPad/iOS • Android > @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) > 623-PIXL [7495] > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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